Text-to-3D Generation System
A comprehensive system for generating 3D house models from text descriptions, combining advanced AI models and techniques for realistic and physically accurate results.
Core Components
1. House Outline Generation
- ControlNet + Stable Diffusion for initial architectural sketching
- Edge detection and guidance for accurate outlines
- Architectural feasibility validation
- Sketch refinement with professional blueprint styling
2. Improved Text-to-3D Models
We've replaced our previous stack (Stable Diffusion + Shap-E + GET3D) with newer, more advanced models:
Triposr
- Single-view reconstruction with high fidelity and speed
- Significantly improved geometric accuracy over Shap-E
- Better texture detail preservation
- Faster reconstruction times (minutes vs. hours)
- Hardware requirements: 8GB+ VRAM, CUDA-compatible GPU
Wonder3D
- High-quality 3D assets from single images
- Exceptional texture detail and consistency
- Multi-view generation from single-view input
- Specialized for detailed object reconstruction
- Hardware requirements: 10GB+ VRAM, CUDA-compatible GPU
Instant3D
- Generates detailed 3D models directly from text
- Higher geometric accuracy than previous text-to-3D pipelines
- Improved surface details and material properties
- Faster generation pipeline
- Hardware requirements: 12GB+ VRAM, CUDA-compatible GPU
3. Object & Furniture Integration
- Integration with multiple generation models
- 3D-FRONT dataset for reference and training
- CLIP-based validation for style matching
- Furniture optimization and placement
4. Scene Layout & Physics
- DiffuScene/SceneDiffuser for layout optimization
- PyBullet physics-based validation
- Graph-based planning for multi-level homes
- Manual adjustment capabilities
Technical Implementation
House Outline Generation
Text Description → ControlNet Sketch → Stable Diffusion Refinement → Architectural Blueprint
Key features:
- Canny edge detection for architectural guidance
- Professional blueprint style enforcement
- Architectural feasibility validation
House Shell Generation
Text → Shap-E Model → Base Structure → Refinement → Final Shell
Features:
- Feature-preserving mesh processing
- Normal computation
- UV mapping for texturing
- Interactive refinement
Furniture Generation & Placement
Text → GET3D → 3D-FRONT Reference → CLIP Validation → Optimized Furniture
Capabilities:
- Style-matched furniture generation
- Physics-based placement validation
- Multi-level planning support
Scene Optimization
Layout → DiffuScene → Physics Validation → Final Scene
Features:
- Graph-based room connectivity
- Physics-based stability checking
- Manual adjustment support
Integration with External Models
ControlNet Integration
- Uses
sd-controlnet-canny
for edge detection - Custom architectural guidance parameters
- Blueprint style enforcement
Shap-E Integration
- Base model:
openai/shap-e-base
- Custom refinement pipeline
- Feature preservation system
GET3D Integration
- Base model:
nvidia/get3d-base
- 3D-FRONT dataset integration
- CLIP-based validation
DiffuScene Integration
- Scene optimization with physics
- Multi-level planning support
- PyBullet physics validation
System Requirements
Hardware Requirements
-
GPU memory requirements:
- ControlNet + Stable Diffusion: ~8GB
- Shap-E: ~6GB
- GET3D: ~8GB
- DiffuScene: ~4GB
-
CPU requirements:
- Multi-core processor recommended
- 16GB+ RAM for large scenes
- Fast storage for model weights
-
Network requirements:
- Initial model downloads: ~20GB
- Runtime API calls for style matching
Model Weights and Dependencies
Required Models
- ControlNet:
diffusers/controlnet-canny-sdxl-1.0
- Stable Diffusion:
stabilityai/stable-diffusion-xl-base-1.0
- Shap-E:
openai/shap-e-base
- GET3D:
nvidia/get3d-base
- CLIP:
openai/clip-vit-base-patch32
- DiffuScene:
scene-diffuser/diffuscene-base
Dataset Requirements
- 3D-FRONT dataset for furniture reference
- House templates for architectural guidance
- Style reference database
Physics Validation
PyBullet Configuration
- Gravity: -9.81 m/s²
- Solver iterations: 50
- Contact breaking threshold: 0.001
- Cone friction enabled
Stability Checks
- Vertical movement threshold: 0.05m
- Tilt threshold: ~5.7 degrees
- Simulation duration: 4 seconds at 60Hz
Multi-Level Planning
Graph-Based Approach
- Room connectivity analysis
- Level transition optimization
- Traffic flow consideration
- Clearance validation
Connection Types
- Stairs
- Elevators
- Open spaces
- Doorways
Style Application
Geometric Patterns
- Wave patterns
- Noise patterns
- Custom deformations
Style Parameters
- Pattern scale
- Pattern strength
- Deformation types
Optimization Features
Mesh Optimization
- Vertex count limitation (10,000 max)
- Feature preservation
- Duplicate vertex removal
- Vertex cache optimization
Layout Optimization
- Room connectivity
- Furniture placement
- Physics constraints
- Multi-level alignment
Error Handling
Physics Validation
- Unstable placement detection
- Automatic position adjustment
- Collision resolution
- Floor contact enforcement
Model Fallbacks
- Alternative position sampling
- Style matching thresholds
- Geometry simplification
- Layout adjustment strategies