3D Reconstruction Pipeline
This document outlines the 3D reconstruction pipeline implementation for the CrewAI 3D Visual Builder.
Components Overview
1. Room Layout Extraction
- HorizonNet + CubeMap
- Uses HorizonNet for accurate room boundary detection
- CubeMap generation for complete room visualization
- Handles complex room geometries and layouts
- Dependencies:
horizon-net>=1.0.0
2. Depth Estimation
- MiDaS Integration
- High-quality monocular depth estimation
- Post-processing pipeline for NeRF compatibility
- Confidence map generation
- Dependencies:
midas-py>=1.0.0
3. Room Segmentation
- Segment Anything Model (SAM)
- Precise room element segmentation
- Wall, floor, ceiling detection
- Object boundary identification
- Dependencies:
segment-anything>=1.0
4. Object Detection
- YOLO v8
- Real-time object detection and classification
- Furniture and fixture identification
- High-confidence scoring system
- Dependencies:
ultralytics>=8.0.0
5. NeRF-based Scene Reconstruction
- NerfStudio/Instant-NGP
- Parallel training implementation
- Multi-view synthesis
- High-quality scene reconstruction
- Dependencies:
nerfstudio>=0.3.0
instant-ngp>=1.0.0
6. Gaussian Splatting as an Alternative
-
Gaussian Splatting Implementation
- 10-20x faster rendering speeds compared to traditional NeRF
- Comparable or better visual quality with improved detail retention
- More efficient training (hours instead of days)
- Better handling of complex geometries and transparent/reflective surfaces
Technical Implementation:
- Based on 3D Gaussian Splatting framework and NVIDIA's Splatfacto
- Custom Python service (
gaussian_splatting_service.py
) handles:- 3D point cloud to Gaussian primitives conversion
- Optimization of 3D Gaussians (position, scale, rotation, opacity)
- Progressive coarsening for LOD management
- Export to mesh and point-cloud formats
Integration Points:
- TypeScript bridge (
gaussian-splatting-bridge.ts
) connects frontend to Python backend - Enhanced ThreeJS viewer with dedicated GaussianSplattingLoader
- Support for real-time Gaussian rendering with WebGL
- Progressive loading and streaming for large scenes
Compatibility Considerations:
- Hardware requirements:
- GPU with 8GB+ VRAM for training
- Standard WebGL-capable GPU for rendering
- Browser compatibility:
- Full support in Chrome/Edge/Firefox with WebGL 2.0
- Limited support in Safari (iOS performance limitations)
- Memory usage:
- Can require 1.5-2x more memory than mesh-based formats for complex scenes
- Progressive streaming helps mitigate memory issues on mobile devices
Potential Integration Issues:
- Non-trivial conversion from Gaussian representation to traditional meshes
- May require custom shader implementation for optimal rendering
- Cannot use standard PBR material system directly on Gaussian points
- Limited multi-user editing capabilities for Gaussian-based scenes
Advantages over NeRF:
- Real-time rendering without separate mesh extraction step
- Better preservation of fine details and transparency
- More efficient training pipeline (3-5x faster)
- Direct export to optimized point cloud formats
- Better interaction with scene lighting and global illumination
6. 3D Model Processing
- BlenderProc
- Automated texturing pipeline
- UV mapping optimization
- Material property extraction
- Dependencies:
blenderproc>=2.6.0
7. Edge Refinement
- Marching Cubes (Open3D)
- Mesh optimization
- Edge detection and refinement
- Surface smoothing
- Dependencies:
open3d>=0.17.0
Setup and Installation
- Install Python dependencies:
cd packages/ml
pip install -r requirements.txt
- Install Node.js dependencies:
npm install
- Configure environment variables:
cp .env.example .env
# Edit .env with your settings
Pipeline Workflow
-
Input Processing
- Image validation
- Format conversion
- Resolution optimization
-
Layout Analysis
graph TD
A[Input Image] --> B[HorizonNet]
B --> C[Layout Extraction]
C --> D[CubeMap Generation]
D --> E[Room Structure] -
Depth and Segmentation
graph TD
A[Processed Image] --> B[MiDaS]
A --> C[SAM]
B --> D[Depth Map]
C --> E[Room Segments]
D --> F[NeRF Input]
E --> F -
Object Recognition
graph TD
A[Scene] --> B[YOLO v8]
B --> C[Object Detection]
C --> D[Classification]
D --> E[Spatial Mapping] -
3D Reconstruction
graph TD
A[Processed Data] --> B[NeRF Training]
B --> C[Scene Reconstruction]
C --> D[BlenderProc]
D --> E[Final Model]
Implementation Details
TypeScript Bridge
The ReconstructionBridge
class (packages/ml/src/reconstruction-bridge.ts
) handles communication between the frontend and Python pipeline:
interface PipelineConfig {
useParallel?: boolean;
gpuAcceleration?: boolean;
optimizationLevel?: 'fast' | 'balanced' | 'quality';
exportFormat?: 'glb' | 'obj' | 'fbx';
}
Python Pipeline
The main reconstruction pipeline (packages/ml/python/room_reconstruction_pipeline.py
) orchestrates all components:
-
Layout Extraction
- Room boundary detection
- Structural element identification
- CubeMap generation
-
Depth Processing
- MiDaS inference
- Depth map refinement
- Confidence estimation
-
Segmentation
- SAM model initialization
- Room element segmentation
- Boundary refinement
-
Object Detection
- YOLO v8 inference
- Object classification
- Spatial relationship mapping
-
NeRF Processing
- Parallel training setup
- View synthesis
- Quality optimization
-
Model Processing
- Mesh extraction
- UV mapping
- Texture application
-
Edge Refinement
- Marching Cubes implementation
- Edge detection
- Surface optimization
Performance Considerations
- GPU acceleration for NeRF training
- Parallel processing for multiple views
- Memory optimization for large scenes
- Caching for intermediate results
Error Handling
- Input validation
- Component failure recovery
- Resource cleanup
- Error reporting
Future Improvements
-
Enhanced Parallelization
- Multi-GPU support
- Distributed training
-
Quality Improvements
- Higher resolution support
- Better texture mapping
- Advanced material recognition
-
Pipeline Optimization
- Faster processing
- Reduced memory usage
- Improved caching