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3D Reconstruction Pipeline

This document outlines the 3D reconstruction pipeline implementation for the CrewAI 3D Visual Builder.

Components Overview

1. Room Layout Extraction

  • HorizonNet + CubeMap
    • Uses HorizonNet for accurate room boundary detection
    • CubeMap generation for complete room visualization
    • Handles complex room geometries and layouts
    • Dependencies: horizon-net>=1.0.0

2. Depth Estimation

  • MiDaS Integration
    • High-quality monocular depth estimation
    • Post-processing pipeline for NeRF compatibility
    • Confidence map generation
    • Dependencies: midas-py>=1.0.0

3. Room Segmentation

  • Segment Anything Model (SAM)
    • Precise room element segmentation
    • Wall, floor, ceiling detection
    • Object boundary identification
    • Dependencies: segment-anything>=1.0

4. Object Detection

  • YOLO v8
    • Real-time object detection and classification
    • Furniture and fixture identification
    • High-confidence scoring system
    • Dependencies: ultralytics>=8.0.0

5. NeRF-based Scene Reconstruction

  • NerfStudio/Instant-NGP
    • Parallel training implementation
    • Multi-view synthesis
    • High-quality scene reconstruction
    • Dependencies:
      • nerfstudio>=0.3.0
      • instant-ngp>=1.0.0

6. Gaussian Splatting as an Alternative

  • Gaussian Splatting Implementation

    • 10-20x faster rendering speeds compared to traditional NeRF
    • Comparable or better visual quality with improved detail retention
    • More efficient training (hours instead of days)
    • Better handling of complex geometries and transparent/reflective surfaces

    Technical Implementation:

    • Based on 3D Gaussian Splatting framework and NVIDIA's Splatfacto
    • Custom Python service (gaussian_splatting_service.py) handles:
      • 3D point cloud to Gaussian primitives conversion
      • Optimization of 3D Gaussians (position, scale, rotation, opacity)
      • Progressive coarsening for LOD management
      • Export to mesh and point-cloud formats

    Integration Points:

    • TypeScript bridge (gaussian-splatting-bridge.ts) connects frontend to Python backend
    • Enhanced ThreeJS viewer with dedicated GaussianSplattingLoader
    • Support for real-time Gaussian rendering with WebGL
    • Progressive loading and streaming for large scenes

    Compatibility Considerations:

    • Hardware requirements:
      • GPU with 8GB+ VRAM for training
      • Standard WebGL-capable GPU for rendering
    • Browser compatibility:
      • Full support in Chrome/Edge/Firefox with WebGL 2.0
      • Limited support in Safari (iOS performance limitations)
    • Memory usage:
      • Can require 1.5-2x more memory than mesh-based formats for complex scenes
      • Progressive streaming helps mitigate memory issues on mobile devices

    Potential Integration Issues:

    • Non-trivial conversion from Gaussian representation to traditional meshes
    • May require custom shader implementation for optimal rendering
    • Cannot use standard PBR material system directly on Gaussian points
    • Limited multi-user editing capabilities for Gaussian-based scenes

    Advantages over NeRF:

    • Real-time rendering without separate mesh extraction step
    • Better preservation of fine details and transparency
    • More efficient training pipeline (3-5x faster)
    • Direct export to optimized point cloud formats
    • Better interaction with scene lighting and global illumination

6. 3D Model Processing

  • BlenderProc
    • Automated texturing pipeline
    • UV mapping optimization
    • Material property extraction
    • Dependencies: blenderproc>=2.6.0

7. Edge Refinement

  • Marching Cubes (Open3D)
    • Mesh optimization
    • Edge detection and refinement
    • Surface smoothing
    • Dependencies: open3d>=0.17.0

Setup and Installation

  1. Install Python dependencies:
cd packages/ml
pip install -r requirements.txt
  1. Install Node.js dependencies:
npm install
  1. Configure environment variables:
cp .env.example .env
# Edit .env with your settings

Pipeline Workflow

  1. Input Processing

    • Image validation
    • Format conversion
    • Resolution optimization
  2. Layout Analysis

    graph TD
    A[Input Image] --> B[HorizonNet]
    B --> C[Layout Extraction]
    C --> D[CubeMap Generation]
    D --> E[Room Structure]
  3. Depth and Segmentation

    graph TD
    A[Processed Image] --> B[MiDaS]
    A --> C[SAM]
    B --> D[Depth Map]
    C --> E[Room Segments]
    D --> F[NeRF Input]
    E --> F
  4. Object Recognition

    graph TD
    A[Scene] --> B[YOLO v8]
    B --> C[Object Detection]
    C --> D[Classification]
    D --> E[Spatial Mapping]
  5. 3D Reconstruction

    graph TD
    A[Processed Data] --> B[NeRF Training]
    B --> C[Scene Reconstruction]
    C --> D[BlenderProc]
    D --> E[Final Model]

Implementation Details

TypeScript Bridge

The ReconstructionBridge class (packages/ml/src/reconstruction-bridge.ts) handles communication between the frontend and Python pipeline:

interface PipelineConfig {
useParallel?: boolean;
gpuAcceleration?: boolean;
optimizationLevel?: 'fast' | 'balanced' | 'quality';
exportFormat?: 'glb' | 'obj' | 'fbx';
}

Python Pipeline

The main reconstruction pipeline (packages/ml/python/room_reconstruction_pipeline.py) orchestrates all components:

  1. Layout Extraction

    • Room boundary detection
    • Structural element identification
    • CubeMap generation
  2. Depth Processing

    • MiDaS inference
    • Depth map refinement
    • Confidence estimation
  3. Segmentation

    • SAM model initialization
    • Room element segmentation
    • Boundary refinement
  4. Object Detection

    • YOLO v8 inference
    • Object classification
    • Spatial relationship mapping
  5. NeRF Processing

    • Parallel training setup
    • View synthesis
    • Quality optimization
  6. Model Processing

    • Mesh extraction
    • UV mapping
    • Texture application
  7. Edge Refinement

    • Marching Cubes implementation
    • Edge detection
    • Surface optimization

Performance Considerations

  • GPU acceleration for NeRF training
  • Parallel processing for multiple views
  • Memory optimization for large scenes
  • Caching for intermediate results

Error Handling

  • Input validation
  • Component failure recovery
  • Resource cleanup
  • Error reporting

Future Improvements

  1. Enhanced Parallelization

    • Multi-GPU support
    • Distributed training
  2. Quality Improvements

    • Higher resolution support
    • Better texture mapping
    • Advanced material recognition
  3. Pipeline Optimization

    • Faster processing
    • Reduced memory usage
    • Improved caching

References